House Hyper Causal Game UI/UX Design

In this project, I prepared three screen designs as part of the demo work. For each screen, I determined a style suitable for the hyper causal game concept.

Role

Tools

UI/UX Design

Illustrator

Working Process

I prepared the entire interface kit on a concept related to home sales. For this purpose, I created the general lines of the entire interface design, inspired by the "house for sale sign" image that symbolizes the sale of a house.

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Asset 1@2x.png
Artboard 1@2x.png

I created a new design for the popup and buttons. I used the exact content shown. Finally, I created a new design for the leaderboard view.

After setting all the standards, I first prepared a new design for the level bar, money bar, settings button, play button, big ribbon button, cash required button and no ads button.

Artboard 1 copy@2x.png
Artboard 1 copy 2@2x.png
Asset 3@2x.png