House Hyper Causal Game UI/UX Design
In this project, I prepared three screen designs as part of the demo work. For each screen, I determined a style suitable for the hyper causal game concept.
I prepared the entire interface kit on a concept related to home sales. For this purpose, I created the general lines of the entire interface design, inspired by the "house for sale sign" image that symbolizes the sale of a house.
I created a new design for the popup and buttons. I used the exact content shown. Finally, I created a new design for the leaderboard view.
After setting all the standards, I first prepared a new design for the level bar, money bar, settings button, play button, big ribbon button, cash required button and no ads button.